In the event of a game not playing on the scheduled date or original intended venue, all wagers will be graded as no action.
Football games must go 55 minutes for action. Any game called before 55 minutes will be graded No Action and wagers will be returned, except for those wagers that have already been graded at the time of abandonment or postponement.
All settlements are based on results and statistics provided by the relevant league’s governing body.
Any post-game disputes by either team that alter the final outcome of a game at a later point do not count towards grading.
Overtime counts towards sides, totals, moneylines, 2nd half wagers.
All NFL team win totals must play 17 games for action. If a game gets cancelled or postponed during the regular season, all rescheduled game(s) will count towards wager. If rescheduled game(s) cannot be played, impacting the final record, those games will be considered void and graded accordingly UNLESS the outcome has already been determined then BETUS will honor those wagers.
Double Result – Graded as per the results at half-time and the full game result. (OT NOT INCLUDED)
1st half betting – The first half must be completed for wagers to have action.
2nd half betting – Game must go 55 minutes for 2nd half wagers to have action. Overtime counts towards 2nd half wagers.
The Quarter must be completed in full for wager to have action; the 4th quarter excludes overtime.
Follow posted market notes for any live-specific conditions; settlement is per official results unless otherwise stated.
Overtime counts towards outcome unless otherwise stated.
In the event of an abandoned game, wagers will be graded no action unless the proposition outcome has already been determined.
Cross sports props (specials) must be played on the day of the event (Sunday only in the case of the Super Bowl cross sports lines).
Will a Touchdown be scored on a 4th down — Punt Returns will count towards the wager.
If there is no Field Goal in the game (Longest FG, Shortest FG, Total Field Goals), then Under is the winner.
If there is no Touchdown in the game (Longest TD, Shortest TD, Total TDs), then Under is the winner.
Shortest Touchdown in the game (over/under): if there is a fumble recovered in end zone, then the under is the winner.
Team passing yards are presented as NET yards; graded as per NFL.com — Team Stats.
Overtime DOES Count on the Following Props:
Odd or Even Totals – A score of zero or number ending in zero by a team counts as even.
Score 1st Wins – Will the team that scores first also win the game.
Winning Margin – Predict the scoring band within which the result falls.
First/Next Scoring Play – touchdown, field goal, or safety (“Team Any Other option = Safety). PATs do not count.
Total 2nd Half Points – Either the second half or a team’s second-half total points.
To Score Last – PATs do not count.
Longest/Shortest Field Goal – Graded as per the longest/shortest made unless specified otherwise.
Kickoff/Interception/Fumble returned for a Touchdown – Must be returned on the same play.
1st TD / 1st Sack / 1st Turnover / 1st Punt – Predict the team that achieves the first event.
First Offensive Play – Graded as the first offensive play from scrimmage (excluding penalties). Kickoff TD → bets stand for following kickoff. Sack or INT on 1st play counts as a pass play; incomplete pass also counts as pass. Fumble on exchange to RB counts as run play.
Time of 1st TD / 1st FG – Timed per official clock.
Score in 1st x minutes – Game must go at least the designated minutes. A score at exactly x is a winner.
TD/FG in Quarter – Quarter must be completed unless already settled; otherwise void.
Touchdown Shirt Numbers – Aggregate of the shirt numbers of TD scorers.
Make Field Goal – Only valid on actual FG attempts. Fakes/bad snaps/penalties that negate an attempt are void (No Action).
Team to call 1st Timeout – Timeouts lost by other means (challenges, injuries) do not count.
Score 3 Unanswered Times – Only touchdowns and field goals count; excludes PATs and 2-point conversions.
First/Last/Anytime Touchdown Scorer – The player in possession as the ball breaks the plane is the winner. QBs must cross the goal line with the ball to win. “Field” = any player not listed.
Overtime Does NOT Count on the Following Props:
Highest Scoring Half – Push rule applies.
Team with Highest Scoring Quarter – Push rule applies.
Highest Scoring Quarter – Dead heat rule applies.
Push Rules apply for player matchups.
For season-long props, players must be active (per the official NFL/NCAAF Game Book) in the first game of the season for action. Quarterbacks must start game 1 for action; other positions must play for action.
For single-game statistical props, the game must go 55 minutes for action, regardless of whether the prop total has been reached.
Overtime counts towards player props unless otherwise stated.
The “Field” option refers to any player not listed in a prop.
Defensive Players (Tackles = Solo + Assisted).
First Rushing Attempt or Reception will be graded as per NFL.com play by play.
Player to score first touchdown — All wagers have action. If players are listed inactive before the game begins, wagers stand accordingly.
Over/Under yards on First Completion/Reception/Rush — If the player does not record the event, bets are void.
Over/Under yards on Longest Completion/Reception/Rush — If no such event occurs, “Under” is the winner.
NCAAF regular-season wins and match-ups are based on teams completing all scheduled regular-season games. Conference Championship & Bowl GameKeys do not count towards regular-season win total.
Futures are graded at the end of the designated period.
All wagers have action regardless of a shortened season or unforeseen events. If no winner is determined, all wagers have no action and funds are refunded.
If Co-champions are declared, both teams are considered winners and pay at 50% of the original odds.
The winner is the team winning the National Championship (College Football Championship Game), the final game of the CFP.
All wagers have action regardless of a shortened season or unforeseen events.
The winner of a championship game is declared the conference winner.
Conferences without a championship game: winner is the team with the best final conference record. In case of a tie, all tied teams are considered winners and pay at 50% of the original odds.
Las Vegas wagering rules will apply to any situation not mentioned above.
The game must take place on the date and in the location scheduled for action.
College basketball games must go 35 minutes for action; any game called before 35 minutes is complete will be graded No Action and wagers returned.
Overtime counts towards sides, totals, moneylines, 2nd half wagers.
1st half betting: The first half must be completed for wagers to have action.
2nd half betting: College games must go 35 minutes for 2nd half wagers to have action; overtime counts towards 2nd half wagers.
Quarter Betting: The Quarter must be completed in full for wager to have action; the 4th quarter excludes overtime.
Play-off Series cannot be hooked up with games from the same series.
Props are accepted as single wagers only.
Props include overtime unless otherwise specified. Highest scoring Quarter and team with highest scoring Quarter exclude overtime.
Where props involve statistical totals, games must be deemed official or wagers will have no action regardless of whether the total has been reached.
Race to X number of points props have action after the total has been reached.
Double Result – Graded as per the results at half-time and the full game result (OT included).
Players must play for wagers to have action.
Where props involve statistical totals, games must be deemed official or wagers will have no action regardless of whether the total has been reached.
Added games are accepted as single wagers only.
The maximum win amount is $500.
For Over/Under wins during the NCAA Men’s Tournament for each individual conference (ACC, SEC, etc.), Play-in games from teams outside of the round of 64 do not count towards propositions wagering.
In the event of multiple winners in any conference regular-season winner market, Dead Heat rules apply.
Dead Heat is calculated by dividing the stake proportionally between the number of winners. In a two-way Dead Heat, your return is half of what it could have been (i.e., half the original stake at full odds).